Gaming Network Traffic Dataset
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Gaming consoles are very common connected devices which have evolved in functionality and applications (games and beyond) they support. This diversity of traffic generated from these consoles has diverse quality of service (QoS) requirements. However, in order to offer diverse QoS, ISPs and operators must be able to classify this traffic. To enable research in traffic classification (Machine Learning based or other), we have generated and collected this dataset. This is a labelled dataset collected from a gaming console, PlayStation 4. The data was collected for a period of 2 weeks from July 26, 2020 till August 12, 2020. The data was collected 3 times a day (morning, afternoon, evening). There is a total of 41 rounds of data collection.
游戏主机是极为常见的联网设备,其支持的功能与应用场景已从游戏拓展至更多领域,实现了多维度演进。此类设备产生的流量类型丰富多样,对应的服务质量(Quality of Service, QoS)需求也存在显著差异。然而,若要提供差异化的QoS服务,互联网服务提供商(Internet Service Provider, ISP)与运营商需能够对该类流量进行精准分类。为推动流量分类(基于机器学习或其他方法)领域的相关研究,我们构建并采集了本数据集。本数据集为标注型数据集,采集自PlayStation 4游戏主机。数据采集周期为2020年7月26日至2020年8月12日,共计两周;每日采集三次,分别为早间、午间与晚间时段,总计开展41轮数据采集。




