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Paralect: an example of transition focused design

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Mendeley Data2024-01-31 更新2024-06-27 收录
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Paralect is a long-format video game, playable on Mac and Windows, exploring the paradigm shifts one experiences when living in another culture. The game arc is based on my personal experience and uses surrealist aesthetics and narrative to communicate cultural plurality on multiple levels. ❧ The game uses platforming mechanics, surrealist aesthetics, and a five-chapter narrative to tell a personal story of cultural uprooting. While not depicting that story literally, the game universe is an allegory for the exploration of the paradigm shifts caused by culture shock and adaptation. It investigates how those transformations affect one’s vision of people, environment, the place you initially came from and, most importantly, the place you wish to call home. ❧ The game is divided into a sequence of experiences. At first glance, the main world is a very typical platformer, presenting the player with environmental obstacles and puzzles. However the narrative delivery system allows the player to spatially explore the monologue of other characters and discover clues about how these people and their world works. Finally, upon the player’s death, a short stint in “limbo” grounds the concept of failure and strengthens the presence of obstacles within the world. ❧ As the game progresses and the player explores new civilizations, each of these “frames” evolve and shift the player’s initial understanding. As it challenges preconceptions within its surreal universe, the game ideally becomes a metaphor of very real paradigm shifts in cultural adaptation.

《Paralect》是一款支持Mac与Windows平台的长篇视频游戏,其核心主题为探讨个体在异域文化中生活时所经历的范式转变。本作的叙事架构源自开发者的个人经历,采用超现实主义美学与叙事手法,从多层维度阐释文化多元性的内涵。 本作搭载平台跳跃机制、超现实主义美学与五章叙事结构,讲述一则关于文化脱根的个人故事。游戏并未直白还原该故事,其虚构宇宙实则是对文化冲击与文化适应所引发的范式转变的隐喻式探讨,旨在探究这些转变如何影响个体对他人、周遭环境、原乡,以及最为核心的——心中渴望归依的家园的认知。 游戏被拆解为一系列沉浸式体验环节。乍看之下,主世界是一款极为典型的平台跳跃游戏,为玩家设置了环境障碍与谜题。然而,本作的叙事传递系统允许玩家从空间维度探索其他角色的独白,并挖掘关于这些人物与他们所处世界运作逻辑的线索。最终,当玩家角色死亡后,会短暂进入"limbo(炼狱)"场景,以此具象化失败的概念,并强化游戏世界中障碍的存在感。 随着游戏推进,玩家探索全新文明时,每一处"frames(体验环节)"都会不断演变,颠覆玩家最初的认知。本作在超现实主义世界观中挑战既有成见,最终可成为文化适应过程中真实范式转变的绝佳隐喻。

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2024-01-31
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