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The Effect of Immersion on Sense of Presence and Affect when Experiencing an Educational Scenario in Virtual Reality: A Randomized Controlled Study

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CESSDA2023-03-16 更新2024-12-21 收录
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Virtual reality (VR) technology has been used to learn skills for decades. While no standardized measure exists for learning outcomes in VR training, commonly explored outcomes are immersion, sense of presence and emotions. These outcomes has been explored in two VR conditions, immersive and desktop. The sample consisted of 134 university students (70 women), who played out a VR scenario in either desktop or immersive VR. The purpose of the project is to investigate whether an interactive video of a conflict is experienced differently in VR versus in flat video. Emotions and user experience are the measures that will be used to estimate this and are measured through digital questionnaires.

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