This research examines the effects of an asymmetric virtual reality (VR) application— The NYC Serious Game —designed to enhance English learning among French middle schoolers. Anchored in immersi
The project contains the following underlying data: Rawdata.xlsx (anonymised Likert score data collected using surveys described below, with anonymised non-identifiable formative and summative s
This country policy profile on education in Brazil is part of the Education Policy Outlook series. Building on the first policy profile for Brazil (2015), it offers a concise analysis of where the edu
Organisation for Economic Co-operation and Development30