Embracelet
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BACKGROUND At the junction of art and science, Duckworth's research spans design, digital media art, computer games technology, human computer interaction and its application in health, particularly for populations with brain-injury and disability. This work, developed to help patients recuperate, asked how do muscles recover from injury? Is feedback helpful during retraining? Can an aesthetic dimension help to link therapeutic and daily environments? CONTRIBUTION Embracelet is the first creatively designed wearable device of its kind. It challenges the unhelpful assumptions and stereotypes that surround clinical environments and the recovery process per se. A 'soft' graspable device provides tactility and visual feedback. Grip strength corresponds to the number of lights activated on the bracelet, providing a tangible bridge between therapeutic and aesthetic, to stimulate and reward the recovering patient. SIGNIFICANCE Other selected exhibitors included Tamara Kyd, Leanne Zilka and Ashley Jameson Eriksmoen. Dr Patsy Hely, Senior Lecturer, ANU says, "What does distinguish the works in this exhibition is the way curiosity and intelligence is brought together in putting the digital to use. Jonathan Duckworth's poetically named Embracelet is a case in point. "Making objects is a conjuring act and objects produced via digital means or with new and unfamiliar materials can seem to have appeared inexplicably. But they don't; the works... are the outcomes of sustained and serious practice-led research and they demonstrate the capacity of creative arts practitioners to engage with industry and machines in new and exciting ways." Canberra Times 1 Aug 13, '.. this kinetic bracelet is so very like a piece of contemporary jewellery that it has great appeal." Embracelet was developed at the ANAT reSkin workshop hosted by ANU School of Art, CNMA and Craft Australia. Supported by Australia Council for the Arts, Nanotechnology Victoria and RMIT.
### 研究背景 在艺术与科学的交叉领域,达科沃思(Duckworth)的研究涵盖设计、数字媒体艺术、计算机游戏技术、人机交互(Human Computer Interaction)及其在健康领域的应用,尤其聚焦脑损伤与残障人群。这项旨在助力患者康复的研究,围绕以下核心问题展开:肌肉如何从损伤中实现恢复?康复训练期间反馈是否具有助益?美学维度能否助力衔接治疗环境与日常环境? ### 研究贡献 Embracelet是同类首款创意设计的可穿戴设备(wearable device)。它打破了围绕临床环境与康复过程本身的无益预设与刻板印象。这款“柔软可握持”的设备兼具触觉感知与视觉反馈功能:握力强度与腕带上激活的灯光数量一一对应,为治疗属性与美学属性搭建了切实的桥梁,以此刺激并嘉奖正处于康复阶段的患者。 ### 研究意义 本次展览的其他参展者包括塔玛拉·基德(Tamara Kyd)、莉安·齐尔卡(Leanne Zilka)与阿什利·詹姆森·埃里克森(Ashley Jameson Eriksmoen)。澳大利亚国立大学(ANU)高级讲师帕齐·黑利博士(Dr Patsy Hely)指出:“本次展览中作品的独特之处,在于创作者将好奇心与智慧融为一体,以创新方式运用数字技术。乔纳森·达科沃思以诗意命名的Embracelet便是绝佳例证。‘创作物品仿若一场魔术表演,通过数字手段或新奇陌生材料制成的作品,看似凭空出现,实则不然;这些作品皆是持续且严谨的实践导向型研究的成果,它们展现了创意艺术从业者以全新且令人振奋的方式与行业及技术进行互动的能力。’” 《堪培拉时报》(Canberra Times)2013年8月1日的报道称:“……这款动态腕带极具当代首饰的特质,极具吸引力。” Embracelet由澳大利亚国立大学(ANU)艺术学院、CNMA与澳大利亚手工艺协会(Craft Australia)主办的ANAT reSkin工作坊研发,并得到澳大利亚艺术委员会(Australia Council for the Arts)、维多利亚纳米技术协会(Nanotechnology Victoria)与皇家墨尔本理工大学(RMIT)的支持。




