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Tabla con datos sobre actividades educacionales tradicionales y actividades gamificadas
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Quintana, Diego创建时间:
2022-04-22
相关数据集
Effects of gamification of product life cycle concept as an active learning strategy for learning achievement and soft skills development of Thai university students
The purpose of this study was to identify the effects of gamification on learning achievement and soft skills development. Quasi experimental research design and one group pre-test post-test design we
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Results of comparison between the two groups.
Background and objective One of the primary challenges within the health system is improving nurses’ motivation and attitude toward participation in the continuous education program. This study was co
NIAID Data Ecosystem10
THE IMPACT OF GAMIFICATION ON STUDENT MOTIVATION IN ONLINE LANGUAGE LEARNING
This article explores how gamification influences student motivation in online language learning environments. As digital education becomes increasingly prevalent, educators seek effective strategies
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AI-POWERED GAMIFICATION IN UNIVERSITY EFL INSTRUCTION: ENHANCING STUDENT ENGAGEMENT AND LANGUAGE PROFICIENCY
The integration of artificial intelligence (AI) with gamification strategies has emerged as a transformative approach in higher education, particularly for teaching English as a Foreign Language (EFL)
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Analysis of Dynamics Gamification in Education to Enhance Student's Learning Satisfaction
In recent years, gamification has become more and more popular. Dynamic gamification includes game elements—like points, badges, leaderboards, prizes, and feedback systems—to match the evolving demand
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