This research examines the effects of an asymmetric virtual reality (VR) application— The NYC Serious Game —designed to enhance English learning among French middle schoolers. Anchored in immersi
The purpose of this systematic review was to explore the relationship of non-cognitive factors to academic and clinical performance in rehabilitation science programs. A search of 7 databases was cond
L’indice de position sociale (IPS) permet d'appréhender le statut social des élèves à partir des professions et catégories sociales (PCS) de leurs parents. À chaque PCS ou couple de PCS est associée u