遇见数据集

Object-Centric Event Log for Age of Empires Game Interactions

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Mendeley Data2024-06-12 更新2024-06-29 收录
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The dataset contains object-centric event logs in the OCEL 2.0 ( https://www.ocel-standard.org/ ) format. The event logs originate from 100,000 Age of Empires 2 matches. In this real-time strategy game, players control units (like villagers or archers) and build structures (like houses or lumber camps) to create an efficient economy and win against the other players. Players can control multiple units at once, and they can utilize game mechanics to automate parts of the process for them, so they must not trigger every event themselves. The beginning of the game focuses on building economic structures that are as efficient as possible. Normative process descriptions, so-called build orders, describe battle-tested interaction patterns for the beginning of the game, similar to chess openings. The object-centric event log is given in three sizes. The large object-centric event log contains 1000 matches and has the following properties: Property Value Objects 627,575 Object Types 121 Events 1,717,223 Event Types 820 The medium object-centric event log contains 100 matches and has the following properties: Property Value Objects 58,740 Object Types 84 Events 159,992 Event Types 470 The small object-centric event log contains 1 match and has the following properties: Property Value Objects 300 Object Types 25 Events 823 Event Types 87

本数据集包含采用OCEL 2.0(https://www.ocel-standard.org/)格式的面向对象事件日志。这些事件日志源自100000场《帝国时代2》对局。本作是一款即时战略游戏,玩家可操控村民、弓箭手等单位,建造房屋、伐木场等建筑以构建高效经济体系,并击败其他对局玩家。玩家可同时操控多组单位,还能借助游戏机制自动化部分操作流程,无需手动触发每一项事件。游戏开局阶段以搭建高效经济建筑为核心目标。标准化流程方案(即所谓的"建造顺序")描述了经过实战验证的开局交互模式,类似于国际象棋的开局定式。本面向对象事件日志提供三个不同规模的版本: 大型面向对象事件日志包含1000场对局,相关属性如下:对象总数:627,575、对象类型数:121、事件总数:1,717,223、事件类型数:820 中型面向对象事件日志包含100场对局,相关属性如下:对象总数:58,740、对象类型数:84、事件总数:159,992、事件类型数:470 小型面向对象事件日志包含1场对局,相关属性如下:对象总数:300、对象类型数:25、事件总数:823、事件类型数:87

创建时间:
2024-06-08
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